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Collection Review: Sonic Gems Collection

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Collection Review: Sonic Gems Collection


Game: Sound Gems Collection
Console: Sony PlayStation 2
Developer: Sega
Publication date: September 30, 2005

The Sonic Gems Collection features a variety of hard-to-find or playable games from the Sonic franchise. Having said that, it's perfect for crossing some tricky titles off my list. There are also some titles that I will play on Easy or that I have reviewed. For this I will again include it in the general point of the collection, but for the sake of time and convenience I will not cover it in this review.

The Sonic Gems Collection games are Sonic The Fighters, Sonic CD, Sonic R, Sonic The Hedgehog 2 (Game Gear), Sonic Spinball (Game Gear), Sonic The Hedgehog Triple Trouble, Tails Sky Patrol, Tails Adventure, and Sonic Drift. Racing This is a good selection of retro Sonic games, especially the Game Gear version, which I've only played one of on the master system. There is also a bonus Mega Drive game that can be unlocked by playing multiple games (usually 12 hours or more), but I wouldn't consider this regular content since Street of Rage and Vectorman Sonic aren't titles. regularly

Sonic: Warriors


Game: Sonic: The Fighters
Console: arcade
Developer: Sega
Release date: 1996

Sonic the Hedgehog fighting game is a strange concept if you think about it. Although the characters have had their fair share of fights over the years, most of them only took place after the release of this arcade game. Sonic: The Fighters features 8 playable characters that form the antagonists for the first 8 stages of the game, with Metal Sonic acting as the final boss. After players beat a stage, they receive the Chaos Emerald and move on to the next stage. Once all 8 Chaos Emeralds are collected, Death Eggs can be accessed in the final level.

The controls are simple and consist of punch, kick, throw and block controls. All character movement is slow and clunky, and gameplay is basically a push of a button. Usually one attack is enough to take down most enemies if there is enough spam. There are some difficulties in defeating Metal Sonic, but nothing that can't be overcome with persistence. In terms of character differences, each has a different firing speed, but other than that, the punches and kicks are mostly the same, and there's a slight difference in feel between the mascots.


Graphically, the game is very checkered, reminiscent of the original Tekken in both movement and appearance. While there are many different arenas to fight in, the environment is always more interesting than the ring itself, with no destructive environments or useful location-based attacks. The soundtrack is slightly below average for a Sonic game, with only a few fun songs to try.

Overall, Sonic: The Fighters falls short of expectations as an arcade fighting game. In many places, it's far from easy to press a button and conquer, with strategic battles sometimes getting worse. The block system is interesting, but should not be extended as the default duration makes the fight too short. Sonic fans may have fun with this game, but that's about it.

Rating: 51/100
Rating: D

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Game: SonicR
Console: Sega Saturn
Developer: Traveler's Tales
Publication date: November 18, 1997

Sonic R isn't a great game Some have studied and mastered the game's clever controls to speed things up and some seem to enjoy the game's grueling challenges, but anyone looking for a title-quality racing game will be sorely disappointed with last years sonic and all star races served. With the transformation series blowing this game out of the water and comparing the two, Sonic R has little to like.

The first thing that strikes you about the game is the controls. Players control their character's acceleration almost like a car, with turns controlled on the same pad. Each character has a special move and many can overcome obstacles. The turning radius of all characters is huge and it is almost impossible to complete the race without scraping the side of the track. Hitting anything will stop the character and the constant inertia will prevent the player from moving in the desired direction.


Graphically, the game is very grainy and features low-resolution textures for all track details. The design and appearance of the actual levels is quite varied and is probably one of the best parts of the game. Trails can be very confusing when it comes to where to go, although there are usually many paths and confusion is often a shortcut. .

Overall, Sonic R is difficult to enjoy unless the player has enough time to go through the incredibly confusing physics and controls, discover all the hidden Chaos Emeralds, and unlock the game's characters. I personally wouldn't recommend it, but to each his own taste. At the time of release, Sonic R was probably a relatively average racing game, especially with all the characters on their feet, and the 3D just got better. Nowadays, we can look back and wonder what went wrong in the mirror.

Yield: 48/100
Rating: D


Game: Sonic Spinball
Console: Sega Game Gear
Developer: Sega
Release date: 1994

I previously reviewed SonicSpinball for the Mega Drive , which I found to be a nice change of pace from the Sonic the Hedgehog platformer, with a fun concept and good progression for players who have the patience to get through all the stages. As expected, Sonic Spinball on the Game Gear has been simplified a bit and is a little less straightforward when it comes to seeing progress.

Similar to the Mega Drive version, the player controls Sonic and the pinball machine, giving a twist to the signature pinball formula. Unfortunately, most of the game is trial and error, with great care in collecting emeralds. Going to the next level requires a lot of exploration. Much more than the Mega Drive version, which means there are less interesting things in each level,


Graphically, the game is much simpler than its Mega Drive counterpart, as you'd expect from an 8-bit version of a 16-bit game. Sega then seemed obsessed with bringing Mega Drive games to the Master System and Game Gear, with many of their titles reaching both. The music is good, but again nothing compared to the Mega Drive version.

Overall, Sonic Spinball for the Game Gear was a bit of a disappointment for anyone who played the Mega Drive version, and seemed to appeal to anyone who hadn't updated the system at the time. As a slightly different version of the game, it's interesting, but a little inferior and therefore perhaps a little pointless.

Assessment; 60/100
Rating: D

Sonic the Hedgehog: Triple Trouble


Game: Sonic the Hedgehog: Triple Trouble
Console: Sega Game Gear
Developer: Vision
Publication date: October 31, 1994

Sonic Chaos is a late game for the Game Gear with simpler gameplay compared to most of the main installments in the Sonic series. Sonic the Hedgehog: Triple Trouble is actually a sequel and features 6 additional areas, each with 2 main acts and a third boss fight act. They're pretty diverse, though nothing we've seen before in the Sonic series in terms of bosses or gameplay. There are some interesting sections, including a mine map section and a snow section, but overall the game's main attraction lies in the many paths to explore in each act.

Interestingly, in this game, the player loses part of his ring when he is hit by an enemy. 30 for most enemies and 50 for spikes. This gave players an extra chance when they collected more than 30 rings and wasn't a bad idea, although it was only implemented in a few more games after that. The level design is interesting and focuses on different paths and levels; This makes the game a little easier because there is always one more chance to complete the level. Another perk is the ability to play as Sonic or Tails throughout the game.


Graphically, the game is simple, especially for 1994; While the world is moving towards 32- and 64-bit systems, 8-bit graphics and sound aren't the best. There are parts in the game where the HUD disappears after the level effect. Musically not much to like as many of the songs are fast paced and almost dissonant. The sound effects are pretty standard for the Sonic series, if a little distorted.

Overall, Sonic The Hedgehog: Triple Trouble can easily be enjoyed as a Game Gear exclusive and 8-bit Sonic 2D platformer. While the visuals and music and gameplay basics are pretty basic, like Sonic Chaos, they come together to deliver a playable and immersive Sonic experience. For Sonic fans, this is definitely worth at least one playthrough.

Yield: 65/100
Rating: C


Game: Sonic Drift 2
Console: Sega Game Gear
Developer: Sega
Release date: 1995

Sonic Drift 2 is a racing game with 6 characters from the Sonic the Hedgehog series racing in Outrun style, also heavily inspired by the Mario Kart series. While the original Sonic Drift isn't included in this collection, the sequel doesn't make a great case for itself or the series as a whole. The first issue is the faster introduction of the play style; The course depends more on the player than the car driving on the track. This can make prediction difficult and lead to a lot of off-road driving, even if you brake and try to use the mini-map, which takes up half the screen for orientation.

Second, there are items that can be used on opponents; Robotnik constantly throws mines from behind his vehicle, and his movements tend to be very slow due to the many obstacles that are created on certain tracks. Winning a race is pretty random; I suspect a solid rubber band from AI, as poor performance is most likely at best.


Graphically the game is simple in its 8-bit style, again Sega seems to have supported the Game Gear well until the time when the technology was on the cutting edge. Mod 7 Super Mario Kart's graphics help make it the classic we know and love. The visual design also looks pretty bad as the minimap and HUD take up about 40% of the screen. The game's music is pretty average with a few notable songs.

Overall, it's a pretty tough racing game; It reminds me of Woody Woodpecker on the Game Boy Color and the equally disappointing titles. Even Sonic fans will find that the variety of tracks and the right characters aren't enough to save the bad racing action. This should be avoided at all costs.

Rating: 30/100
Category: e


Game: Tails: Sky Patrol
Console: Sega Game Gear
Developer: SonicTeam
Publication date: April 28, 1995

Tales: A special Japanese main character for the Game Gear starring Tales, Sky Patrol won't have any lower reach if you try. Fortunately, with his inclusion in the Sonic Gems collection, everyone can experience the subtle difficulties of his gameplay. Starting from the training area, Tails must go through five levels to defeat the evil that this time threatens the world. He can fly and carries a ring that he can use to defeat enemies and absorb level effects.

Tails dies if he hits the ground, runs out of energy, or crashes into something and is unable to recover. Energy can be replenished by collecting candies scattered throughout the level. It's hard to explain why the game is so hard, but I almost gave up during the practice phase thanks to the level design that defies the logic of most games. Mines, which usually take the player to the next stage, cause death, with dead ends everywhere; This means players have to memorize the levels to progress, and whether you play quickly or take your time, it's no less difficult.


Graphically, this game doesn't look bad at all, especially for the Game Gear. The screen can be a little messy at times with all the obstacles, collectibles and level effects, but the colors and backgrounds look great. , ,

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: 29/100
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: 62/100
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: 69/100
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