WWE Games Review Part 1: The 8-bit Years (1987-1993) - fantasy football power

WWE Games Review Part 1: The 8-bit Years (1987-1993)

WWE Games Review Part 1: The 8-bit Years (1987-1993) - Hello my friends fantasy football power, In the article you are reading this time with the title WWE Games Review Part 1: The 8-bit Years (1987-1993), kwe have prepared this article well for you to read and take information in it. hopefully the contents of the post Article NES, what we write you can understand. Alright, happy reading... have a nice day:)

Judul : WWE Games Review Part 1: The 8-bit Years (1987-1993)
link : WWE Games Review Part 1: The 8-bit Years (1987-1993)

Read More

WWE Games Review Part 1: The 8-bit Years (1987-1993)

Game: WrestleMania WWF
Console: Nintendo Entertainment System
Manufacturer: rare
Release date: 1989

The first wrestling game based on a true WWF license. WWF Wrestlemania allows players to choose from 6 big names; Ted DiBiase, Bam Bam Bigelow, Hockey Tonk Man, Randy Savage, Andre the Giant and Hulk Hogan. Players use a limited set of NES buttons to attack with the D-pad. While it has a huge variety of moves at the moment, it also lacks a lot of legitimate wrestling moves, definitely not pole vaulting or anything like that.

The only game strategy seemed to be in competitive form, but that was hard to prove as he struggled to win the match. One of the reasons the matches are so hard to win is that the gameplay is overwhelming and requires players to stand directly in front of their opponent, head-on, away from their screen view. Pushing too far forward or back will result in missed attacks, and it's hard to stay consistent on offense when opponents are constantly moving. Each player has an energy bar that depletes when attacking and hitting, although the latter depletes the bar faster. Standing still seems to restore energy, but not as fast as the player or the enemy. Once the energy bar is empty, this fighter can be tapped 3 times.

Graphically, the game looks good for its time, with familiar options both in the ring and on screen. The clear ring view works well and doesn't allow the game to have a top-down pattern. The game is accompanied by combat-style weapons, which is nice and perhaps better for a physical touch than the 8-bit sound effects.

Overall, WWF Wrestlemania isn't much to watch or play these days, and even winning a match can be incredibly frustrating, but as the first real WWE wrestling game, it shows a lot of power. Ideas for improvement and improvement. Play fighting games later. It can definitely be considered as the beginning of the era of fighting games which added a fighting theme that made the games play like fighting.

Score: 44/100
Class: E.

Game: WWF Wrestlemania Challenge
Console: Nintendo Entertainment System
Manufacturer: rare
Release date: 1990

If you thought WWF Wrestlemania was a bad match, the WrestleMania Challenge a year later will make you realize just how good the first match was. With 8 licensed wrestlers and the ability to play however you want, things aren't too bad. The addition of 2v2 and 3v3 matches is also welcome, although there is only one opportunity from each team at any time.

The real problems start when the players start the match. The gameplay has been changed to an isometric view, where only moving around the ring becomes more difficult than it should be, with 8 directions instead of 4. Hit recognition is a bit better and each fighter has their own moves, but it's difficult to throw a series of punches before the opponent regains his strength. Frustration and problems remain. A successful pin takes consistency at the end of the streak, but it's not an easy game to start playing again.

Graphically, it's worse than the original WWF Wrestlemania, with plain wrestler art and basic animation. It has a nice audience, but overall it feels like a less interesting visual and gameplay experience than the first game. It's the same as before or even worse.

Overall, The WrestleMania Challenge's decision to go isometric was many people's first mistake, resulting in the match becoming one of the worst matches of its era. It's only fake because it was my second attempt at making a licensed fighting game. This is the type of game you would only play if you tried to play every WWE game out there.

Rating: 26/100
Classification: F

Game: WWF Wrestlemania Steel Cage Challenge
Console: Nintendo Entertainment System
Developer: Burned Software
Release date: 1992

Released after the release of the original WWF Mega Drive version, Challenge of the Steel Cage is perhaps a miniature version of the 2D fighting game style adopted by 16-bit gaming. Instead, it focused a little better on wrestling, adding additional steel cage matches and introducing a roster of 10 licensed wrestlers, as well as a WWF and Tag Team Championship where players could battle against the roster to win the title.

The game is fast and responsive, with simple yet effective gameplay and enough action to satisfy most wrestling fans of the time, if not fans of today. Steel matches are a nice addition and have a slightly higher chance of winning compared to a regular match because the cage has to escape from the cage when the opponent falls, instead of being destroyed. In terms of difficulty level, there are 3 difficulty options, but the controls are easier to use and much easier to find.

Graphically, the game is not over the top with small wrestling models and little details or features of each. Sticking to the track in some matches can also be a little graphically impressive so far, but some of the attributes of the shaky battles and the sound that sounds so close to We'll Rock, you bring some points for the soundtrack. the design. Crowd cheering is white noise after matches, which isn't ideal, but the music after matches isn't real, so it's hard to please everyone.

Overall, what WWF Wrestlemania Steel Cage Challenge lacks in looks, it makes up for in gameplay as the most important element of a wrestling game, or any game for that matter. For the first time, players can take full control of their opponents and challenge themselves through a variety of challenging levels and modes without suffering from poor controls.

Score: 62/100
Level: C

Game: WWF: King of the Ring
Console: Nintendo Entertainment System
Developed by: Gray Matter Inc.
Release date: 1993

Released after two WWF Mega Drive games, Lord of the Rings has done a great job of showing just how good the 16-bit generation is to the 8-bit version released for the Nintendo Entertainment System. 10 wrestlers and the eleventh wrestler that "matches", the moves shown in the game were the same, with the only difference between the wrestlers being their stats, with a roster that can only be customized in Create-a-Wrestler.

The game is semi-game with good separation and flow. Like other 8-bit games, health is managed by a bar that allows you to remove 3 numbers when you run out of enough. The bar doesn't seem to need more than half the space to hold the pin at 3, but players can see most of their health as their health is easily removed from their opponents with the press of a button. Anyway, before you go, take a sip.

Graphically, the game is not as detailed as any 16-bit version. I've had some issues with some of the most similar wrestlers I've been told, and since their moves are literally the same, it can make a big difference. The sound effects are one of the least impressive parts of the game, and the only sound played during matches is again white noise simulating the audience.

Overall, there's not much to like about WWF: The Lord of the Rings. At the time of release, it struggled to offer any kind of consistent combat and stuck to the limitations of the 8-bit system, instead making it a matter of pressing buttons to tell the two combatants apart.

Score: 48/100
Level: D

Back when it was hard to tell who was who, the four darkest wrestling games were 8-bit WWE games, there was almost no work, and more than one game mode was a rarity. In part two, I'll cover 4 Mega Drive 2D games and a Playstation 2D game!

That's the article WWE Games Review Part 1: The 8-bit Years (1987-1993)

That's it for the article WWE Games Review Part 1: The 8-bit Years (1987-1993) this time, hopefully can be useful for all of you. okay, see you in another article post.

You are now reading the article WWE Games Review Part 1: The 8-bit Years (1987-1993) with link address http://www.fantasyfootballpower.com/2022/09/wwe-games-review-part-1-8-bit-years.html

0 Response to "WWE Games Review Part 1: The 8-bit Years (1987-1993)"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel