WWE Games Review Part 2: The 2D Years (1992-1996) - fantasy football power

WWE Games Review Part 2: The 2D Years (1992-1996)

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WWE Games Review Part 2: The 2D Years (1992-1996)

WWF licensed Mega Drive games have taken a step forward from the 8-bit era in an attempt to recreate the atmosphere and feel of combat in video games. Ironically, all 5 games from that time were made by the same company and there were very few changes in terms of management and content.

Game: WWF Super WrestleMania
Console: Sega Mega Drive
Developer: Sculpting Software
Release Date: 1992

The first WWE game developed by Sculptured Software, WWF Super Wrestlemania with only 8 wrestlers; Hulk Hogan, Ultimate Warrior, Randy Savage, Ted DiBiase, Shawn Michaels, Papa Shango, British Bulldog and Irvin R. Schyster. The minimalism continues with only two main game modes; Survivor Series, a 4v4 tag team match between all the major wrestlers and the WWF Champion, takes place 1v1 on the grid.

The controls are pretty simple: A to grab, B to kick, and C to punch. A combination of 3 buttons is used for special actions, pins, and signatures. The game can be quite slow and players have to wait for longer animations instead of canceling. Matches are pretty short because the health bar depletes easily and hits 3 when empty.

Graphically, there's nothing special about the game, especially since Shawn Michaels doesn't look anything like him. The ring is decorated in light blue and nothing else, with no introductions or commentary, and the noise from the crowd is just constant white noise. Some of the hits sound pretty impressive, and the pens have selected the score. The audiovisual presentation is generally simple, standard for 1992.

Overall, WWF Super Wrestlemania is easy to control, easy to work with, and not too difficult to enjoy. There are various types of modes, single and tag matches, and multiplayer, but don't expect it to return like any other classic in 2017.

Rating: 56/100
Grade: D

Match: WWF Royal Rumble
Console: Sega Mega Drive
Developer: Sculpting Software
Release Date: 1993

Since its inception, WWF Royal Rumble has been running on the same core game engine as Super Wrestlemania, as it was developed by the same company and is well known. This isn't always a bad thing, but considering Survivor Series and WWF Championship modes have been removed in favor of Royal Rumble and Three-Way Tag Team Matches, which are more of a one-off event than a full mode.

The titular Battle Royale itself is particularly difficult to enjoy, as there are 6 people in the ring at the same time whose animation must finish before they get hit, so good luck awaits while everyone is busy hitting each other. It's just a lot of chaos and complaints that don't really cause much emotion. The three-way notch is somewhat similar to the fact that there is always a non-working third wheel.

There are twelve playable fighters, and overall the action gets faster and faster than before. Head-to-head gameplay has been significantly improved compared to Super Wrestlemania, with health bars depleting slightly more slowly during matches for more drama and momentum. Otherwise, the gameplay is very similar to the previous game, with a few more moves added and slightly tweaked controls, including support for a 6-button controller.

Graphically, some improvements were made, with some fighters looking more like their real-life counterparts, and the cartoonish illustrations and brighter colors improved the overall presentation. The crowd is still just white noise and no comment, but it's a passable game for multiplayer or one-on-one matches, though players will be disappointed with Royal Rumble.

Rating: 50/100
Grade: D

Game: WWFRaw
Console: Sega Mega Drive
Developer: Sculpting Software
Release Date: 1994

As a software developer, there comes a point where you have to stop releasing the same game year after year and innovate with new ideas. Aside from a roster update and new Raw Endurance matches, no one has told Sculptured Software. There were basically no changes from the last two games featured. Sure, they've combined all the modes now so you can play Royal Rumble or Survivor Series, but anyone who owns the previous two games can still do it.

The controls and gameplay are getting faster, but it's hard to tell as most of the moves and gameplay are the same. This game also has 12 playable fighters with some changes from the previous list and new MIDI versions of fighter themes on the selection screen.

Graphically, the game has very little improvement over WWF Royal Rumble, but nothing that is immediately noticeable. The sounds stayed pretty much the same as well, so there's not much to say about WWF Raw. All in all, you'd be better off taking a chance and changing the damage system to some kind of heart rate monitor, or adding some sort of big match or main mode that would make the game more replayable than its predecessors. Instead, we got a mix of game modes from the previous two games, a few new fighters, and nothing else.

Rating: 59/100
Grade: D

Game: WWF Wrestlemania: The Arcade Game
Console: Sega Mega Drive
Developer: Sculpting Software
Release Date: 1995

The last Mega Drive game I'm going to cover in this review was also available on Playstation and in arcades, but due to the nature of the game and the graphics, I don't think it would make much of a difference to gameplay. this game. not the fifth, but the fourth generation. With new publisher Midway at the helm, Wrestlemania's core game feels more like Mortal Kombat than its 2D predecessors, right down to the guns popping out of nowhere and Beam Beagle's fists flashing when attacked.

With 8 wrestlers to choose from, there were fewer options than in the previous match, and the new digitized sprites are less stylistically appealing than the cartoon versions of the WWF Raw wrestlers. There are only two game modes, both of which are very similar to tournament-style wrestlers vying for WWE belts. The moves are all very similar and there aren't many common moves in combat and overall the game feels like the worst Mega Drive game of all time.

Graphically, the game is a step behind the cartoonish sprites used before, and since Mortal Kombat was first released in 1992, the digitized sprites in this 1995 version look a bit dated. The same goes for the Playstation version, and while it has more commentary and sound bites than the Mega Drive version, the sound effects and music tracks that play during matches don't really match the action on screen.

Overall, Wrestlemania: The Arcade Game is one of the less impressive early WWE games due to its similarities to Mortal Kombat and its ignorance of many of the nuances of actual wrestling. Inferior in terms of graphics and sound, and with a smaller character roster than the previous installment, this home version of the arcade game won't appeal to fans of wrestling or fighting games.

Rating: 44/100
Grade: E

Game: WWF: In your house
Console: Sony PlayStation
Developer: Sculpting Software
Release date: October 31, 1996

In this review, you'd be forgiven if you thought the first WWF game to come to Playstation would attempt to break away from the clone style of tournament combat seen on the Mega Drive. It didn't seem like WWF: In Your Home was closely following the style of Midway's Mortal Kombat fighting games, although some nice touches were made in an attempt to mimic common moves used in wrestling rather than typical moves. of fighting games.

There are 10 playable wrestlers in the game, which isn't much, but it's enough for a variety of heels and faces of top WWF '96 talent. It's a shame the game's move sets aren't more varied, as all 10 playable characters use the same animations to punch, kick, and lift other fighters. Instead, each fighter has their own fighting game-style scene dedicated to their gimmicks.

The game is mostly set in the style of a tournament action movie; all fighters have a health bar that depletes on successful attacks. When a wrestler's life partner reaches zero and is on the ground, the opponent can easily squeeze him, as long as there are no other wrestlers in the ring. Other wrestlers can interfere or break the count of three. Bonuses can be toggled on and off, as well as distributed around the ring during gameplay, both in the form of hazards and bonuses.

Season Mode is a bit disappointing because it literally has no story; This is reminiscent of the arcade mode of tournament fighters, where players scroll through a list of fighters available to play. In addition, the option to hold a duel with 4 fighters is quite attractive, although small in content and mode.

Graphically, the game follows the same path as Mortal Kombat, using digitized fighter sprites for realism through pixelation. However, the animations used for each wrestler are similar, and the crowds and arenas mostly mimic the wrestling environment. In-game commentary provided by Vince McMahon and Mr. McMahon. Perfect, and he's got an impressive amount for such an early game. The music only spoils the impression when the movements calm down, the guitars sound; nothing or a permanent soundtrack is preferable.

All in all, WWF: In Your Home may not be a Playstation debut. Instead, it will probably be in line with previous games that try to create a wrestler-like style of gameplay rather than emulate the history and drama of the WWF and its wrestlers. Even at times like these, the more effort you put into making the game a true reflection of what it can be, the better it will be.

Rating: 53/100
Grade: D

That's the article WWE Games Review Part 2: The 2D Years (1992-1996)

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